Adnan Eddeb
I build games and the tools that make them.
Computer engineering at Waterloo. Rasterisation and raymarching pipelines, engine architecture, and the editor tooling that makes them usable by someone who is not me.
Adnan Eddeb
Computer engineering at Waterloo. Rasterisation and raymarching pipelines, engine architecture, and the editor tooling that makes them usable by someone who is not me.
Selected work
fixedTimeUpdate and frame callbacks, a broadcast bus for
decoupled messaging, and graph variables exported straight to the inspector.
Experience
Game jams
Shift Drift — honourable mention, Summer Game Jam. A checkpoint inspection sim built in under three days, with a cognitive degradation system that maps player vigilance onto procedural camera sway, depth-of-field falloff and glyph-level UI distortion.
Cat vs Bot — second place, University of Waterloo Game Jam '25. Three-person team, Unity and Blender, version controlled on Git.
More
Playable WebGL builds, the engine, and the rest of the write-ups live in the arcade.
Open the arcade